Experiential Design | Task 4: Final Project

18/6/25 - 23/7/25 | Week 9-14

Iman Mikudim | 0338004 | Section 3

Experiential Design | Bachelor of Design (Hons) in Creative Media 

Task 4: Final Project


SECTIONS

    |  Instructions

    |  Reflections


    INSTRUCTIONS



    Brief:

    We need to synthesize the knowledge gained in tasks 1, 2, and 3 for application in this final project. We will integrate visual assets and refine the prototype into a complete, working, and functional product experience.


    i) Illustrator Process

    Click HERE for the link to the Illustrator files.

    Fig 1.1 All Scenes in Adobe Illustrator | Week 13

    I began by illustrating the scenes in Adobe Illustrator, based on the existing storybook, 'The Very Hungry Caterpillar' by Eric Carle. In total, I created 14 scenes, each containing multiple layers for later implementation in After Effects.


    ii) After Effects Process

    Click HERE for the link to the After Effects files.

    Fig 1.2 Animations in Adobe After Effects | Week 14

    I then proceeded to work on the animations by importing the files from Adobe Illustrator and animating them layer by layer. I added fade effects between layer transitions, along with subtitles, voiceovers, and background music that were child-friendly and complemented the storytelling theme.


    iii) Audio Creation Process

    Once Sophia completed her Figma prototypes, she began working on the audio components for our AR app. Using Adobe Audition, she applied techniques she had picked up from the Sonic Design module, which she’s also taking with Mr. Razif. She recorded her own voiceovers at home and sourced ambient sound effects from Freesound to help build a more immersive audio environment. After editing and exporting the files, she passed them to me, and I added background music to enhance the overall sound experience.

    Fig 1.3 Audio Process | Week 15


    iv) Unity Process

    Sophia then moved on to developing the project in Unity. Since all our assets were already prepared, her main task was integrating them and ensuring everything functioned correctly. Before diving into Unity, she spent some time setting up the Vuforia Engine and making sure all the ImageTargets were properly rated and detectable—some had to be fixed as they initially had low star ratings.

    Once everything was set, she worked through each part of the app step by step—starting with the Story Selection, followed by the Onboarding sequence, the Quiz section, and finally the AR page. To keep things organized, she separated each part into its own scene (except for the AR one) and added interactive elements like buttons across all scenes. The AR scene itself included placing VideoPlanes and aligning ImageTargets based on the storybook content. After testing the functionality on screen and confirming the AR features were running smoothly, she built the app and tested it directly on her phone via USB.

    Fig 1.4 Unity Process | Week 14


    FINAL PROJECT

    Click HERE for the link to the Google Drive folder.


    Fig xx Final Video Walkthrough | Week 15


    REFLECTIONS

    This module has been the toughest for me personally. Learning Unity was a challenge I didn’t expect. The tutorials in the first few weeks were fairly simple to follow, but I began to struggle as they became more advanced. It didn’t help that, first, I’m a relatively slow learner compared to my peers, and second, the laptop I borrowed from the university constantly had issues. Because of that, I often found myself falling behind during tutorial sessions—and since we weren’t allowed to bring the laptops home, it was difficult to catch up on anything I had missed.

    Despite all that, I’m grateful to Mr. Razif and my groupmate, Sophia, for their contributions to this project. I know we could have done a lot better, but I’m still proud and happy with how our project turned out.


    QUICK LINKS

    |  Task 1: Trending Experience

    |  Task 2: Project Proposal

    Task 3Project MVP Prototype

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