Application Design I | Task 1: Mobile Application Proposal

23/9/24 - 20/10/24 | Week 1 - 4

Iman Mikudim | 0338004 | Section 1

Application Design I | Bachelor of Design (Hons) in Creative Media 

Task 1: Mobile Application Proposal


SECTIONS

|  Lectures

  • Lecture 1: Introduction to Mobile Application Design
  • Lecture 2: The Art of User-Centered Design
  • Lecture 3: Usability: Designing Products for User Satisfaction

|  Instructions

|  Feedback

|  Reflections


LECTURES

Lecture 1 | Introduction to Mobile Application Design



Lecture 2 | The Art of User-Centered Design



Lecture 3 | Usability: Designing Products for User Satisfaction




INSTRUCTIONS



1. Brief

  • We are required to create proposal documentation for a mobile application project. This involves redesigning an existing app that we find unsatisfactory in terms of user experience or interface design, subject to preliminary approval by the module coordinator.
  • The project includes conducting surveys, interviews, market studies, and research on the selected topic.
  • The document should also highlight key features of the mobile application and provide a clear flowchart of the app's structure. This document will determine whether the mobile application idea is viable to proceed to the next development phase.
  • The task is iterative, allowing us to gather feedback from peers and the module coordinator throughout the assignment period to refine our ideas further.


2. Process

In Week 1, our task was to identify 3 apps that could benefit from design enhancements. I began by browsing various apps on the Apple Store, focusing on those with low ratings. I eventually selected Domino's, Secret Recipe, and Smart Selangor Parking. For each app, I took screenshots of every page and began analyzing them.

The presentation slides below is my draft proposal for Week 2.

Fig 1.1 Mobile Application - Draft Proposal | Week 2 (30/9/24)

After receiving feedback on Week 2, I went ahead and proceeded to go with Domino's as my chosen application. This was because it had a lot of negative user reviews and user experience and there were a lot of issues to be addressed. I began to further research and analyze the app. I downloaded the competitor paint app Pizza Hut for my competitive analysis. I worked on my final proposal taking the time to break down different aspects of the Domino's app. Focusing on the ordering process to the checkout process. 

After receiving feedback in Week 3, Mr. Zeon mentioned that while my progress was good, the final version lacked a clear integration of the weaknesses identified with the competitive analysis, as there was no separate slide for possible solutions, which caused some confusion. He also suggested adding explanations for each screenshot on the current app design page, as well as conducting additional research for the demographic section.

3. Final

Fig 1.2 Mobile Application - Final Proposal | Week 4 (20/10/24)

After my presentation, Mr. Zeon advised that I needed to delve deeper into Domino's business model for a more thorough analysis. He also pointed out that many of my proposed solutions focused heavily on Pizza Hut, which gave the impression that it was the only solution to Domino's challenges. In response, I decided to expand my competitive analysis by including other food apps, such as Grab and Foodpanda.


FEEDBACK

Week 1 (23/9/24)

General Feedback:

This week, we began our project by focusing on app evaluation. Below is the process outlined for the task:

  • Select three applications to analyze.
  • Focus on reading lower-rated reviews from the app store, using these to identify weaknesses in the apps. Screenshots of the reviews will be key to highlighting specific issues.
  • By week 2, we are expected to choose the apps, test them, review them, and capture screenshots for further analysis.
  • The selected apps will carry through to our final project, so it's important to pick apps with significant issues that can be addressed with solutions.
  • Ensure to add all sources and references at the end of the proposal.
  • We will present our proposals in front of the entire class in Week 4.
  • Ensure the app has an active user base, so you can gather enough insights.
  • Don’t choose apps that lack user feedback, as reviews are crucial for identifying problems.
  • Try to select apps that haven't been reviewed by seniors or previous students to keep the analysis fresh and original.

Week 2 (30/9/24)

General Feedback:

  • Mr. Zeon highlighted for the following to be included in the final proposal; company, culture, target audience, competitors (screenshot design and do a comparison between competitors and app selected and compare the processes as well, find existing target app users, gamification in app, referral systems

Specific Feedback:

  • Mr. Zeon stated that my analysis was sufficient for a draft proposal and confirmed that all three apps were acceptable for selection.
  • He advised me to proceed with a more detailed proposal based on my chosen app and also emphasized the need to include a conclusion for each app in the draft proposal.
  • While all three apps were approved, he carefully reminded me not to copy or plagiarize, as these apps had already been selected and analyzed by previous students.

Week 3 (7/10/24)

General Feedback:

  • Make the necessary adjustments upon feedback for next week's presentation.

Specific Feedback:

  • Good progress however the final version lacks a clear integration of the weaknesses identified with the competitive analysis.
  • There is no separate slide for possible solutions, which creates confusion.
  • Add explanations for each screenshot on the current app design page.
  • Additional research is needed for the demographic section.

Week 4 (14/10/24)

General Feedback:

  • Update slides if needed and proceed to submit.

Specific Feedback:

  • Conduct a deeper analysis of Domino's business model to gain a more comprehensive understanding.
  • Many proposed solutions heavily referenced Pizza Hut, which gave the impression that it was the sole solution for addressing Domino's challenges. Consider exploring other apps for solutions.


REFLECTIONS

In the beginning, identifying design issues within the app was challenging. Some flaws were obvious, but others only became clear as I learned more about usability principles. While working on this proposal, I gained a deeper understanding of what makes for a strong user interface and experience.

Now, I’m more sensitive to the finer details of design, such as alignment, text size, labels, contrast, and layout. It really helped when I shifted my perspective to that of a user and tested all the app's functions as if I were making a purchase.

I realized that designing an app involves much more than it initially seems. Features that seem helpful can sometimes end up being counterproductive for users. There are countless elements to consider, but the most important thing to remember is that users should always be at the heart of the design process.

One challenge I faced during the Week 4 presentation was the limited time available, especially towards the end of the class. Due to time constraints, many of us had to rush through our presentations, which increased anxiety and made it difficult to cover all of my key points. In hindsight, I feel that a one-on-one consultation or a recorded presentation format might have allowed for more thoughtful feedback and a more thorough presentation.


QUICK LINKS

Task 2: UI/UX Design Document

|  Task 3: Lo-fi App Design Prototype

|  Task 4: Final Project Hi-fi App Design Prototype

Popular posts from this blog

UX Design | Final Compilation & Reflection

Experiential Design | Task 1: Trending Experience

Minor Project | Final Compilation & Reflection