Advanced Typography | Task 3: Type Exploration and Application
17/6/24 - 26/7/24 | Week 10 - 14
Iman Mikudim | 0338004 | Section 3
Course Name | Bachelor of Design (Hons) in Creative Media
Task 3: Type Exploration and Application
SECTIONS
| Feedback
INSTRUCTIONS
1. Brief
For this task, we have
three directions to choose
from:
-
Font creation for
problem-solving:
Create a font that is
intended to solve a
larger problem or is
meant to be part of a
solution in the area of
your interest.
-
Exploration of existing
letterforms:
Explore the use of an
existing letterform in
an area of interest,
identify areas that
could be improved upon,
and explore possible
solutions that may add
value to the existing
letterform/lettering.
-
Experiment:
For your idea to qualify
as an experiment it must
be novel and unique —
working with material
that might be
3-dimensional, digitally
augmented, edible,
unusual, typographic
music video or fine
art.
The end result of this task
should be a completely
generated font (.ttf) with
applications.
2. Process
- Font creation for problem-solving: Create a font that is intended to solve a larger problem or is meant to be part of a solution in the area of your interest.
- Exploration of existing letterforms: Explore the use of an existing letterform in an area of interest, identify areas that could be improved upon, and explore possible solutions that may add value to the existing letterform/lettering.
- Experiment: For your idea to qualify as an experiment it must be novel and unique — working with material that might be 3-dimensional, digitally augmented, edible, unusual, typographic music video or fine art.
Part 1 | Type Exploration
(i) Illustrator
For this task, I planned to expand the font I created in task 1 because I couldn't find any other fonts that combined the use of sharp points and slab serifs. My main goal with this font expansion is to create a font that has a sci-fi futuristic feel and can be used in a variety of applications such as video games and movies.
Before I began, I created the
guidelines that Mr. Vinod had taught us
and that would be used throughout the
construction of the letterforms for this
and previous tasks.
After receiving feedback from Mr. Vinod, he mentioned to make the width of letter 'j' shorter.
|
|
| Fig 1.4 Completed Initial Letterforms | Week 12 (8/7/24) |
As the submission deadline approached,
Mr. Vinod kindly demonstrated how I
could proceed and make my letterforms
more consistent by determining the
strokes I would use in my revised
letterforms.
When I was creating some of
the letterforms, I mentioned
to Mr. Vinod that if I kept
all vertical and horizontal
strokes the same thickness,
some of them would appear
thicker than others. Mr.
Vinod then advised me to
change the strokes on one
side of each letter,
referring to existing
letterforms of the same
nature.
Throughout the letterform
constructions, after
placing letters next to
one another, I noticed
some inconsistencies,
primarily in terms of
width, which I had
followed the other letters
and had to adjust by
eye.
When constructing the
letterforms, I also made
sure to keep a copy of
the original, with the
shapes used to construct
them on one artboard and
the combined (united)
right next to it, so
that if I needed to
return and work on them
again, it would be
easier.
Before moving on to
lowercase, I created
some words to see how
the letters looked next
to one another, making
sure they were as
consistent as
possible.
Mr.
Vinod
provided
us with
a guide
for
constructing
common
punctuation,
which I
then
used and
applied
in the
image
below.
Other
punctuations,
however,
were
created
by
referencing
existing
letterforms.
(ii) FontLab
Part 2 | Type Application
When it came to designing the font
presentation and application, I wanted
to keep the sci-fi, futuristic feel. For the displayed characters, I used some outlined letters from my typeface as a background. When I was satisfied with the layouts, I added some glow effects to improve the look and feel of scifi.
I originally wanted to use an existing game for the background, but I thought why not just create a very simple one myself for my own game titled "Valor"?
When designing, I used a lot of repetitive elements, like the binary code of numbers 0's and 1's from my typeface, which mimicked the Matrix rainfall effect.
(ii) Photoshop
Final Type Exploration
Fig 3.1 Completed "Valor"
Regular Font (JPEG) | Week 14 (26/7/24)
Fig 3.2 Completed "Valor" Regular
Font (PDF) | Week 14 (26/7/24)
↓ Try typing Characters from the Set as shown above ↑
Fig 3.3 Font Tester / Preview | Week 14 (26/7/24)
Final Type Presentation (JPEG)
Fig 3.4
Final Font Presentation #1 |
Week 14 (24/7/24)
Final Type Application (JPEG)
Final Type Compilation (PDF)
Fig
3.15
Final Type
Compilation
(PDF) | Week
14
(25/7/24)
FEEDBACK
Week 9 (17/6/24)
*Public holiday (Hari Raya
Qurban)*
Week 10 (24/6/24)
General Feedback:
-
Avoid textures when making
letterforms. Only use clean
strokes to build letterforms
and apply textures
afterward.
-
Letterforms should be
developed on a 1000x1000px
artboard.
-
Set letterform
width/thickness first.
-
Create 5 presentation
artboards.
Week 11 (1/7/24)
General Feedback:
-
Look at Instagram video for
the punctuations.
-
Make sure to use Fontlab 7.
In Fontlab, make sure to key
in ascenders/defenders cap
height/x-height etc.
-
When transferring
letterforms from illustrator
to fontlab, make sure the
letters are combined
already.
Specific Feedback:
-
When unsure, remember to
always reference to existing
fonts when creating
letterforms.
-
Make width of letter 'J'
shorter and make bottom
diagonal stroke of letter
'K' thicker.
Week 12 (8/7/24)
*Public holiday*
Week 13 (15/7/24)
General Feedback:
-
Finish uppercase,
lowercase, punctuations
and numbers by this week
(insertion of
letterforms in FontLab),
as well as font
presentation to showcase
in next week's final
class.
Specific Feedback:
-
Pick either slab serifs
or pointy edges, having a
mixture of both looks odd
and doesn't look
consistent.
-
Reconstruct thickness of
strokes for vertical,
horizontal and
diagonal.
Week 14 (22/7/24)
General Feedback:
-
Last week to finalize
everything before
submission.
Specific Feedback:
-
Shift the top half of
letter B upwards, having the
top and bottom equally will
make the B look top
heavy.
Week 12 (8/7/24)
Week 13 (15/7/24)
General Feedback:
- Finish uppercase, lowercase, punctuations and numbers by this week (insertion of letterforms in FontLab), as well as font presentation to showcase in next week's final class.
Specific Feedback:
- Pick either slab serifs or pointy edges, having a mixture of both looks odd and doesn't look consistent.
-
Reconstruct thickness of
strokes for vertical,
horizontal and
diagonal.
- Last week to finalize everything before submission.
REFLECTIONS
Experience
My journey with this task has
been a long one. It’s been on
my mind since we first learned
we had to create an entire
font. Given the effort it took
to develop just a few letters
in the Typography module, I
never thought I'd make it
through this. I felt the time
constraints were too tight to
fully develop an entire
typeface, including kerning,
font presentation, and
application. Despite these
challenges, I’m pleased to
have completed the final task.
Although I feel I could have
done better with more time,
I'm overall satisfied with
finishing the project, even
though there’s room for
improvement in the font
presentation and
application.
Observations
One key observation I made is
the importance of small
details. Finding the right
proportions for each letter
proved to be both difficult
and time-consuming. I also
realized the necessity of
maintaining consistent stroke
widths (both horizontal and
vertical) across the
letterforms. Without this
consistency, the letterforms
appeared messy and dissimilar.
Initially, I didn’t notice
this issue until Mr. Vinod
pointed out how some letters
were significantly larger than
others due to inconsistent
strokes.
Findings
Creating a typeface demands
considerable effort and
patience. There’s a lot of
research involved in
understanding the fundamentals
of typeface design. Without
this research, setbacks are
inevitable, as I experienced
when designing letterforms
without a grid. Additionally,
font presentation and
application provide valuable
insights into your design,
helping identify areas for
improvement and whether the
font meets its intended
purpose. The process of
creating a typeface is
complex, and I have a newfound
respect for typeface
designers.
FURTHER READINGS
Article | Letter Construction
Fig 4.1
Letter Construction
by KellsCraft
Variations in Proportions:
- Letters differ in width & height. They can be classified as normal, compressed (narrow), or expanded (wide).
-
The proportion of the stroke thickness to the
height of the letter also varies, influencing
the classification into Light Face or Bold
Face.
Optical Illusions:
- Stability Illusion: Letters like B, E, K, S, X, Z, and numbers 3 and 8 should be slightly smaller at the top to appear stable, countering the optical illusion where horizontal lines appear below the middle.
-
Height Perception: Round letters of
the same height as square letters appear
smaller. To maintain equal height perception,
round letters should extend slightly above and
below the guide line.
The Roman Letter
The Roman letter has 3 main
forms: Classic, Renaissance
(Old Roman), and Modern. It
features 2 line weights, corresponding to the
downstroke and upstroke of a
broad reed pen. Correct
shading requires maintaining
these strokes, with downstrokes thicker
& upstrokes thinner, to preserve the letter’s
traditional form.
Fig 4.2
Line Weights of Roman
Letters
All inclined shaded strokes
in the Roman letter, except
for Z, are downstrokes from
left to right (\). This creates a secondary
rule applicable to letters
like X and Y, ensuring their
consistent design.
Rules For Shading Roman
Letters
1. Heavy Lines—all down strokes. This
includes all vertical lines
(except as noted above in M,
N, and U), and all lines
slanting downward, left to
right.
2. Light Lines—all horizontal strokes.
All strokes upward from left
to right (except Z)
Fig 4.3
Parts of a Roman
Letter
In the Roman letter as
shown in Fig 4.3, the heavy
line (a) is called the stem
or body mark, the light line
(b) the hair line, the cross
stroke (c) which finishes
all free ends the serif, and
the curves (d) connecting
the serifs with the stem,
brackets or fillets.
Old Roman (Renaissance)
Fig 4.4
Two Examples of Renaissance
Roman.
During the Italian
Renaissance, architects
refined old Roman models,
leading to variations in
letter design. Fig 4.4 shows
two examples: the Henry VII, with the largest serifs, and the Marsuppini, with very small serifs.
Fig 4.5
Serifs
Roman letters are
significantly influenced
by the serifs and spurs at
their ends, originally
from chisel cuts to
prevent over-cutting.
These are connected to the
stems by small curved
fillets or brackets,
requiring precise drawing.
Even slight deviations in
these curves can detract
from the letter’s
appearance. Fig. 4.5 shows
various forms of these
terminals:
-
(a) is the serif of the
classical Old
Roman.
-
(b) a longer serif as
found on some
renaissance
examples.
-
(c) the serif on the
hair line of the A, M,
and N.
-
(d) top and bottom
spurs on horizontal
lines, such as E and
T.
Fig 4.6
Roman Alphabet, with a
Method of Geometrical
Construction for Large
Letters.
Fig 4.6 display a
Renaissance Roman
alphabet with stems
one-ninth of the
letter's height and
hair lines half the
stem's width. The
letter widths are
measured in units,
with one unit
equaling one-ninth
of the letter's
height.
Fig 4.7 Typical Order and
Direction of Strokes
Following the general order
and direction of strokes
outlined in Fig. 11, always
drawing the outlines of the
main strokes of the letter
first, then the serifs, and
finally the fillets. The
analyzed 'H' is typical for
all the straight letters.
The letters with inclined
sides should have the
outside lines made first as
in the 'A' of Fig 4.7.
In the O family the
outside curves of the 'O',
'Q', 'C', and 'D' are
circles and when done
freehand should be drawn
in two strokes as shown in
Fig 4.7. The inside curve
is an ellipse, usually
tilted at an angle as
indicated.
The Modern Roman
In the eighteenth
century, the Modern Roman
typeface emerged,
differing significantly
from its historical
predecessors. This
typeface, used extensively
in government documents
and maps, is characterized
by its uniformity and
mechanical appearance,
lacking the artistic
detail of older Roman
fonts. It features a heavy
face with a stem-to-height
ratio of 1:6 and very
light hairlines and long
serifs, which can reduce
legibility from a
distance.
Fig 4.8
Construction of Modern
Roman Letters and
Figures
The Modern Roman
alphabet, illustrated
in Fig 4.8, is shown
in a slightly expanded
form for better
usability. Each letter
is six units high,
with dimensions marked
on a card or paper
strip for accuracy.
Vertical, inclined,
and curved lines are
drawn downward, while
horizontal lines are
drawn from left to
right. To address
optical illusions in
larger letters, slight
adjustments in
thickness may be
needed to maintain
uniformity.
Fig 4.9
Curve Shape in Modern
Roman.
In the Modern Roman
typeface, the curves
of round letters
like 'O' are not
perfectly circular
as in the Old Roman.
Instead, the curve
is slightly
flattened at the
diagonals,
resembling four
curves connected by
longer curves, as
shown in Fig 4.9.
This design approach
is typical of all
curved letters in
this typeface and
adds a unique grace
to the characters
that is not present
in the more
traditional
forms.
The inner line is
nearly straight, and
connected to the
outer by a
transition curve.
Great care must be
used to avoid the
crescent shape of
Fig 4.9.
Fig 4.10 Modern Roman
Serifs
The Modern Roman
typeface often
suffers from poorly
executed serifs,
more so than other
issues. Fig 4.10
shows both correct
and incorrect serifs
and spurs. This figure also
indicates that the
terminal ball of the
'J', '2' etc., is a
circle joined to the
stem by a small
fillet.
At (f) is shown the
cusp or intersection
of the curves of 'R'
and 'B',
illustrating the
rule that two heavy
strokes must never
touch each other. It
will be noticed that
the numerals '2',
'5', and '7' are
exceptions to the
rule that horizontal
strokes are
light.
All inclined shaded strokes
in the Roman letter, except
for Z, are downstrokes from
left to right (\). This creates a secondary
rule applicable to letters
like X and Y, ensuring their
consistent design.
Rules For Shading Roman Letters
1. Heavy Lines—all down strokes. This includes all vertical lines (except as noted above in M, N, and U), and all lines slanting downward, left to right.
2. Light Lines—all horizontal strokes.
All strokes upward from left
to right (except Z)
In the Roman letter as
shown in Fig 4.3, the heavy
line (a) is called the stem
or body mark, the light line
(b) the hair line, the cross
stroke (c) which finishes
all free ends the serif, and
the curves (d) connecting
the serifs with the stem,
brackets or fillets.
Old Roman (Renaissance)
During the Italian
Renaissance, architects
refined old Roman models,
leading to variations in
letter design. Fig 4.4 shows
two examples: the Henry VII, with the largest serifs, and the Marsuppini, with very small serifs.
Roman letters are
significantly influenced
by the serifs and spurs at
their ends, originally
from chisel cuts to
prevent over-cutting.
These are connected to the
stems by small curved
fillets or brackets,
requiring precise drawing.
Even slight deviations in
these curves can detract
from the letter’s
appearance. Fig. 4.5 shows
various forms of these
terminals:
- (a) is the serif of the classical Old Roman.
- (b) a longer serif as found on some renaissance examples.
- (c) the serif on the hair line of the A, M, and N.
-
(d) top and bottom
spurs on horizontal
lines, such as E and
T.
Fig 4.6 display a
Renaissance Roman
alphabet with stems
one-ninth of the
letter's height and
hair lines half the
stem's width. The
letter widths are
measured in units,
with one unit
equaling one-ninth
of the letter's
height.
In the O family the
outside curves of the 'O',
'Q', 'C', and 'D' are
circles and when done
freehand should be drawn
in two strokes as shown in
Fig 4.7. The inside curve
is an ellipse, usually
tilted at an angle as
indicated.
The Modern Roman
In the eighteenth century, the Modern Roman typeface emerged, differing significantly from its historical predecessors. This typeface, used extensively in government documents and maps, is characterized by its uniformity and mechanical appearance, lacking the artistic detail of older Roman fonts. It features a heavy face with a stem-to-height ratio of 1:6 and very light hairlines and long serifs, which can reduce legibility from a distance.
The Modern Roman
alphabet, illustrated
in Fig 4.8, is shown
in a slightly expanded
form for better
usability. Each letter
is six units high,
with dimensions marked
on a card or paper
strip for accuracy.
Vertical, inclined,
and curved lines are
drawn downward, while
horizontal lines are
drawn from left to
right. To address
optical illusions in
larger letters, slight
adjustments in
thickness may be
needed to maintain
uniformity.
In the Modern Roman typeface, the curves of round letters like 'O' are not perfectly circular as in the Old Roman. Instead, the curve is slightly flattened at the diagonals, resembling four curves connected by longer curves, as shown in Fig 4.9. This design approach is typical of all curved letters in this typeface and adds a unique grace to the characters that is not present in the more traditional forms.
The inner line is
nearly straight, and
connected to the
outer by a
transition curve.
Great care must be
used to avoid the
crescent shape of
Fig 4.9.
The Modern Roman typeface often suffers from poorly executed serifs, more so than other issues. Fig 4.10 shows both correct and incorrect serifs and spurs. This figure also indicates that the terminal ball of the 'J', '2' etc., is a circle joined to the stem by a small fillet.
At (f) is shown the
cusp or intersection
of the curves of 'R'
and 'B',
illustrating the
rule that two heavy
strokes must never
touch each other. It
will be noticed that
the numerals '2',
'5', and '7' are
exceptions to the
rule that horizontal
strokes are
light.