Games Studies | Final Compilation & Reflection
23/4/25 - 25/7/25 | Week 1 - 14
Iman Mikudim | 0338004 | Section 2
Games Studies | Bachelor of Design (Hons) in Creative Media
Final Compilation & Reflection
SECTIONS
- Lecture 1: Principles of Game Design
- Lecture 2: Balancing Fun and Educational Elements in Game Design
- Exercise 1: My Favourite Video Game
- Exercise 2: Non-Digital to Digital Game
- Final Task: Tabletop Game Prototype
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LECTURES
Lecture 1 | Principles of Game Design
Lecture 2 | Balancing Fun and Educational Elements in Game Design
INSTRUCTIONS
Exercise 1 | My Favourite Video Game
23/4/2025 - 4/6/2025 (Week 1
- Week 7)
In this exercise, we were
asked to reflect on our
favourite video game or
tabletop game and explore the
elements that make it playful
and engaging. I couldn’t
decide on just one, so I went
ahead and did both—a tabletop game, Uno, and a video game, Monster Hunter
Wilds—to explore what makes each
of them enjoyable in their own
unique way.
Fig 1.1
Exercise 1: My Favourite
'Tabletop' Game Presentation
Slides | Week 7 (4/6/25)
Fig 1.2
Exercise 1: My Favourite
'Video' Game Presentation
Slides | Week 7
(4/6/25)
Exercise 2 | Non-Digital to Digital Game
7/5/2025 - 4/6/2025 (Week 3 -
Week 7)
In this task, we were asked
to identify a non-digital game
which has been converted into
a digital version.
-
Brief explanation
of the gameplay
-
Differences and
similarities
of play dimension (real
life vs on screen)
-
Tip! Pick a game with
either real-time
or turn-based action; describe its core game mechanics
and explain how the
player experiences them
temporally
during both play
dimensions.
-
Benefits and
disadvantages
of
three-dimensional:
-
Tip! Find a game that
has appeared in both two-dimensional
and three-dimensional
versions; compare, and
give grounds for whether
three-dimensional is
beneficial
or not in games.
Fig 1.2
Exercise 2: Non-Digital
to Digital Game
Presentation Slides |
Week 7 (4/6/25)
-
Brief explanation
of the gameplay
- Differences and similarities of play dimension (real life vs on screen)
-
Tip! Pick a game with
either real-time
or turn-based action; describe its core game mechanics
and explain how the
player experiences them
temporally
during both play
dimensions.
- Benefits and disadvantages of three-dimensional:
-
Tip! Find a game that
has appeared in both two-dimensional
and three-dimensional
versions; compare, and
give grounds for whether
three-dimensional is
beneficial
or not in games.
Final Task | Tabletop Game Prototype
23/4/2025 - 25/7/2025 (Week 1 - Week 14)
This group project focuses on the design and development of an engaging tabletop edutainment game aimed at educating young adults about the body's glucose pathways, specifically glycolysis, glycogenesis, and the pentose phosphate pathway (PPP).
The objective is to transform complex scientific
principles into a fun and interactive learning
experience, where players explore how glucose is
processed to produce energy. The game should
utilize playful learning mechanics to support
conceptual understanding through hands-on
experimentation, teamwork, and problem-solving.
Target Audience:
Young adults from the general public with an
interest in science or educational games.
- For 2 or more players
- 10–30 minutes to learn
- Approximately 45 minutes to play
-
Designed with
simple and intuitive rules for
accessibility
- Introduce and clarify the science behind glucose pathways in the human body
- Promote active learning through interactive components (e.g., cards, tokens, dice)
-
Encourage collaboration and
discovery-based learning
- A physical tabletop game prototype, including essential elements such as:
- Game board(s)
- Cards
- Tokens
-
Dice, timers, and any other necessary
components
FEEDBACK